Planning Your Site: Wireframes, Mockups, and Prototypes Explained


Originally recorded for a class, this video still offers practical advice on wireframing and early-stage web design.

⚠️ Note: This video was originally recorded for a previous course Web and Mobile I – ISTE 140 and may reference specific projects or due dates that are no longer current. However, the core concepts — especially the breakdown of wireframes, mockups, and prototypes — are still highly relevant and useful for planning any web project today.

Supplemental Notes

In this video, I walk through how to create wireframes for Project 3 and explain the key differences between wireframes, prototypes, and mockups:

  • Wireframes: Think of these as the architectural blueprints of your website. They outline structure, layout, and hierarchy — and can be as simple as pen and paper sketches or built with tools like Adobe XD.
  • Prototypes: These add interactivity. They’re especially useful for demonstrating functionality like dropdown menus, modals, or sliders, and are often used for usability testing or UI development.
  • Mockups: A visual preview that incorporates branding, color, and typography. These are great for client presentations and stakeholder buy-in.

Key Takeaways

  • For Project 3, wireframing is essential due to increased complexity and mobile responsiveness requirements.
  • Mobile-first thinking helps prioritize content and structure your layout to work on small screens before scaling up.
  • Wireframes can be hand-drawn or created using tools like:
  • Plan first — adjusting HTML/CSS after building is more time-consuming than refining a sketch.

Tagged Skills

Project Management